This is a table of random gifts for the GM to dole out whenever a coordinator receives gifts. Roll 3 dice and consult the table below:
3: A handmade gift from a child, like a drawing or clay ashtray. Sentimental value only.
4:
5: Something illicit like drugs or counterfeit money.
6:
7:
8:
9: A pokeball.
10:
11:
12: A Potion.
13: A costume item, accessory, or held item that would work well in a play.
14:
15: Cash, specifically 1d6 times $100
16: A random TM.
17:
18: An experience. Maybe this is a stay at a summer home, a night at an exclusive club, a date with a hottie, who knows. This is intended to act as a plot hook or introduction to some fun event.