Traveling Rules

Travel Points
At the beginning of the session, players can roll athletics to see how far they can travel in the day. Add the highest and the lowest rolls together. That's the number of movement points the party gets for the day. They can spend those movement points as follows.

Make a Beeline: 50 MP
By taking the shortest, most direct path and ignoring any distractions you can double your speed. However, you have a 50/50 chance of missing